Entries in demos (1)


New Fun TSVG Demo (and Apesuite Beta 5 update info)

I just wanted to drop a quick note to everyone to let you know that Apesuite Beta 5 is coming along nicely.  A lot of the bugs that were reported have been fixed and several requested features have been implemented.  We're nearing release so if you want to make sure a specific SVG file is rendering correctly, now is the time to send it our way.

In the meantime, I thought I'd give you a sneak peak of one of the new fun demos included in the Apesuite udpate.  It's a rudamentary top-down racecar game and makes use of several firemonkey filters, effects and animations in combination with TSVG components.  It also implements the race track, including boundaries and hazards as a single SVG file allowing you to develop your own levels in any SVG editor like Inkscape or Adiobe Illustrator.

The game isn't perfect by any means and only represents how you might go about doing something like this with TSVG and hopefully gets your creative juices flowing.

Have fun with it.  We probably won't be fixing too many game mechanic bugs in it, so if you want to fix it or enhance it in some way, we'd be happy to take your submission once you get the source code.

That's it for now.  Enough fun and back to the code.  We've got an update to get out after all.

Apesuite SVG Game Demo